#include <TriangleIntersections.h>
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template<typename Precision > |
VTKM_EXEC void | FindDir (const vtkm::Vec< Precision, 3 > &dir, vtkm::Vec< Precision, 3 > &s, vtkm::Vec< Int32, 3 > &k) const |
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template<typename Precision > |
VTKM_EXEC_CONT void | IntersectTri (const vtkm::Vec< Precision, 3 > &a, const vtkm::Vec< Precision, 3 > &b, const vtkm::Vec< Precision, 3 > &c, const vtkm::Vec< Precision, 3 > &dir, Precision &distance, Precision &u, Precision &v, const vtkm::Vec< Precision, 3 > &origin) const |
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template<typename Precision > |
VTKM_EXEC void | IntersectTriSn (const vtkm::Vec< Precision, 3 > &a, const vtkm::Vec< Precision, 3 > &b, const vtkm::Vec< Precision, 3 > &c, const vtkm::Vec< Precision, 3 > &s, const vtkm::Vec< Int32, 3 > &k, Precision &distance, Precision &u, Precision &v, const vtkm::Vec< Precision, 3 > &origin) const |
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◆ FindDir()
template<typename Precision >
◆ IntersectTri()
template<typename Precision >
VTKM_EXEC_CONT void vtkm::rendering::raytracing::WaterTight::IntersectTri |
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const vtkm::Vec< Precision, 3 > & |
a, |
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const vtkm::Vec< Precision, 3 > & |
b, |
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const vtkm::Vec< Precision, 3 > & |
c, |
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const vtkm::Vec< Precision, 3 > & |
dir, |
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Precision & |
distance, |
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Precision & |
u, |
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Precision & |
v, |
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const vtkm::Vec< Precision, 3 > & |
origin |
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inline |
◆ IntersectTriSn()
template<typename Precision >
VTKM_EXEC void vtkm::rendering::raytracing::WaterTight::IntersectTriSn |
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const vtkm::Vec< Precision, 3 > & |
a, |
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const vtkm::Vec< Precision, 3 > & |
b, |
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const vtkm::Vec< Precision, 3 > & |
c, |
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const vtkm::Vec< Precision, 3 > & |
s, |
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const vtkm::Vec< Int32, 3 > & |
k, |
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Precision & |
distance, |
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Precision & |
u, |
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Precision & |
v, |
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const vtkm::Vec< Precision, 3 > & |
origin |
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inline |
The documentation for this class was generated from the following file: