MapperCylinder renderers edges from a cell set and renders them as cylinders via ray tracing.
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#include <MapperCylinder.h>
MapperCylinder renderers edges from a cell set and renders them as cylinders via ray tracing.
◆ MapperCylinder()
vtkm::rendering::MapperCylinder::MapperCylinder |
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◆ ~MapperCylinder()
vtkm::rendering::MapperCylinder::~MapperCylinder |
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◆ GetCanvas()
◆ NewCopy()
◆ RenderCells()
◆ SetCanvas()
◆ SetCompositeBackground()
void vtkm::rendering::MapperCylinder::SetCompositeBackground |
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bool |
on | ) |
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◆ SetRadius()
void vtkm::rendering::MapperCylinder::SetRadius |
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const vtkm::Float32 & |
radius | ) |
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Set a base radius for all points.
If a radius is never specified the default heuristic is used.
◆ SetRadiusDelta()
void vtkm::rendering::MapperCylinder::SetRadiusDelta |
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const vtkm::Float32 & |
delta | ) |
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When using a variable radius for all cylinder, the radius delta controls how much larger and smaller radii become based on the scalar field.
If the delta is 0 all points will have the same radius. If the delta is 0.5 then the max/min scalar values would have a radii of base +/- base * 0.5.
◆ UseVariableRadius()
void vtkm::rendering::MapperCylinder::UseVariableRadius |
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bool |
useVariableRadius | ) |
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render points using a variable radius based on the scalar field.
The default is false.
◆ Internals
std::shared_ptr<InternalsType> vtkm::rendering::MapperCylinder::Internals |
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private |
The documentation for this class was generated from the following file: