#include <QuadIntersector.h>
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| QuadIntersector () |
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virtual | ~QuadIntersector () override |
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void | SetData (const vtkm::cont::CoordinateSystem &coords, vtkm::cont::ArrayHandle< vtkm::Vec< vtkm::Id, 5 >> quadIds) |
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void | IntersectRays (Ray< vtkm::Float32 > &rays, bool returnCellIndex=false) override |
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void | IntersectRays (Ray< vtkm::Float64 > &rays, bool returnCellIndex=false) override |
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template<typename Precision > |
void | IntersectRaysImp (Ray< Precision > &rays, bool returnCellIndex) |
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template<typename Precision > |
void | IntersectionDataImp (Ray< Precision > &rays, const vtkm::cont::Field scalarField, const vtkm::Range &scalarRange) |
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void | IntersectionData (Ray< vtkm::Float32 > &rays, const vtkm::cont::Field scalarField, const vtkm::Range &scalarRange=vtkm::Range()) override |
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void | IntersectionData (Ray< vtkm::Float64 > &rays, const vtkm::cont::Field scalarField, const vtkm::Range &scalarRange=vtkm::Range()) override |
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vtkm::Id | GetNumberOfShapes () const override |
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| ShapeIntersector () |
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virtual | ~ShapeIntersector () |
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template<typename Precision > |
void | IntersectionPointImp (Ray< Precision > &rays) |
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void | IntersectionPoint (Ray< vtkm::Float32 > &rays) |
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void | IntersectionPoint (Ray< vtkm::Float64 > &rays) |
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vtkm::Bounds | GetShapeBounds () const |
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◆ QuadIntersector()
vtkm::rendering::raytracing::QuadIntersector::QuadIntersector |
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◆ ~QuadIntersector()
virtual vtkm::rendering::raytracing::QuadIntersector::~QuadIntersector |
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overridevirtual |
◆ GetNumberOfShapes()
vtkm::Id vtkm::rendering::raytracing::QuadIntersector::GetNumberOfShapes |
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const |
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overridevirtual |
◆ IntersectionData() [1/2]
◆ IntersectionData() [2/2]
◆ IntersectionDataImp()
template<typename Precision >
void vtkm::rendering::raytracing::QuadIntersector::IntersectionDataImp |
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Ray< Precision > & |
rays, |
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const vtkm::cont::Field |
scalarField, |
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const vtkm::Range & |
scalarRange |
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) |
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◆ IntersectRays() [1/2]
void vtkm::rendering::raytracing::QuadIntersector::IntersectRays |
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Ray< vtkm::Float32 > & |
rays, |
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bool |
returnCellIndex = false |
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) |
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overridevirtual |
◆ IntersectRays() [2/2]
void vtkm::rendering::raytracing::QuadIntersector::IntersectRays |
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Ray< vtkm::Float64 > & |
rays, |
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bool |
returnCellIndex = false |
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) |
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overridevirtual |
◆ IntersectRaysImp()
template<typename Precision >
void vtkm::rendering::raytracing::QuadIntersector::IntersectRaysImp |
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Ray< Precision > & |
rays, |
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bool |
returnCellIndex |
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◆ SetData()
◆ QuadIds
The documentation for this class was generated from the following file: