#include <Texture2D.h>
◆ Texture2DSampler() [1/2]
template<vtkm::IdComponent NumComponents>
◆ Texture2DSampler() [2/2]
template<vtkm::IdComponent NumComponents>
◆ PrepareForExecution()
template<vtkm::IdComponent NumComponents>
template<typename Device >
◆ Data
template<vtkm::IdComponent NumComponents>
◆ FilterMode
template<vtkm::IdComponent NumComponents>
◆ Height
template<vtkm::IdComponent NumComponents>
◆ Width
template<vtkm::IdComponent NumComponents>
◆ WrapMode
template<vtkm::IdComponent NumComponents>
The documentation for this class was generated from the following file: