#include <WorldAnnotator.h>
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| WorldAnnotator (const vtkm::rendering::Canvas *canvas) |
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void | AddLine (const vtkm::Vec3f_64 &point0, const vtkm::Vec3f_64 &point1, vtkm::Float32 lineWidth, const vtkm::rendering::Color &color, bool inFront=false) const |
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void | AddLine (vtkm::Float64 x0, vtkm::Float64 y0, vtkm::Float64 z0, vtkm::Float64 x1, vtkm::Float64 y1, vtkm::Float64 z1, vtkm::Float32 lineWidth, const vtkm::rendering::Color &color, bool inFront=false) const |
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void | BeginLineRenderingBatch () const |
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void | EndLineRenderingBatch () const |
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void | AddText (const vtkm::Vec3f_32 &origin, const vtkm::Vec3f_32 &right, const vtkm::Vec3f_32 &up, vtkm::Float32 scale, const vtkm::Vec2f_32 &anchor, const vtkm::rendering::Color &color, const std::string &text, vtkm::Float32 depth=0.f) const |
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void | AddText (vtkm::Float32 originX, vtkm::Float32 originY, vtkm::Float32 originZ, vtkm::Float32 rightX, vtkm::Float32 rightY, vtkm::Float32 rightZ, vtkm::Float32 upX, vtkm::Float32 upY, vtkm::Float32 upZ, vtkm::Float32 scale, vtkm::Float32 anchorX, vtkm::Float32 anchorY, const vtkm::rendering::Color &color, const std::string &text) const |
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◆ WorldAnnotator()
◆ AddLine() [1/2]
◆ AddLine() [2/2]
◆ AddText() [1/2]
◆ AddText() [2/2]
void vtkm::rendering::WorldAnnotator::AddText |
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vtkm::Float32 |
originX, |
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vtkm::Float32 |
originY, |
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vtkm::Float32 |
originZ, |
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vtkm::Float32 |
rightX, |
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vtkm::Float32 |
rightY, |
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vtkm::Float32 |
rightZ, |
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vtkm::Float32 |
upX, |
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vtkm::Float32 |
upY, |
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vtkm::Float32 |
upZ, |
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vtkm::Float32 |
scale, |
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vtkm::Float32 |
anchorX, |
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vtkm::Float32 |
anchorY, |
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const vtkm::rendering::Color & |
color, |
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const std::string & |
text |
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inline |
◆ BeginLineRenderingBatch()
void vtkm::rendering::WorldAnnotator::BeginLineRenderingBatch |
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◆ EndLineRenderingBatch()
void vtkm::rendering::WorldAnnotator::EndLineRenderingBatch |
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const |
◆ Canvas
◆ LineBatcher
The documentation for this class was generated from the following file: